
- #VALORANT PATCH SKIN#
- #VALORANT PATCH PATCH#
Nearsight unequip delay set to “Instant”.
Wind-up of nearsight effect decreased.6s >. If Reyna is now able to make more selfish plays off her Leer, we then wanted to reduce some of the value it has when thrown for teammates. We’ve also felt like individual casts of the eye remain in the world for too long when the eye isn’t destroyed. Also, it should sharpen Leer as a powerful angle-breaking tool against Operators on maps with longer sightlines. This set of changes is intended to give Reyna more agency around how she decides to peek after casting Leer. 85sĭev note: Reyna’s flash underperforms as a selfish entry-tool, especially at higher skill levels. Unequip Delay out of both flashes increased.6s >. Overhand (left-click) flashbang max duration increased 2s>2.25s. Underhand (right-click) flashbang max duration decreased 2s>1.25s. This tuning weakens the right-click when compared to pop flashes from Duelists, with the belief that KAY/O should pay a cost for his versatility. And we feel as though labbed out left overhand throws aren’t generating a powerful enough reward for the mastery required to get them to pop in the right place. 85sĭev note: KAY/O’s underhanded FLASH/DRIVE has been overperforming relative to other “pop” flashes (example, Phoenix’s flash or Yoru’s flash). Unequip Delay out of Guiding Light increased. New VFX, UI, and sounds added to communicate new gameplay intent. Guiding Light can no longer be shot and destroyed. The max flash duration of Skye’s Guiding Light now scales from 1.25s to 2.25s over a. Guiding Light (E) flashbang scaling paradigm changed. By increasing the top-end output and rewarding Skye for bending her birds into the right spots, we intend to foster more teamwork and differentiate her Guiding Light from other flashes in the game-especially when compared to Duelists. We believe that Initiators should still be able to make solo plays, but they should ideally be weaker than their Duelist counterparts in these scenarios,” Hardison added.ĭev note: Guiding Light’s destructibility didn’t feel like meaningful counterplay, instead overtly punishing when Skye tried to throw them at a longer range. We also hope to increase the reward for putting more time into mastering their flash abilities. These changes are intended to increase the total teamplay output of Skye and KAY/O when they coordinate plays with their teammates, and decrease some of their efficacy when played alone.
Skye and KAY/O are often better at taking aggressive 1v1s than Agents that we expect to be able to thrive in those scenarios like Yoru, Phoenix, or Reyna. “When it comes to Duelists with a flash ability, many of them have been outclassed by some of our Initiators when it comes to generating kills for themselves off their flashes. We’re in a more stable state since Champions, and Game Changers teams will have decent time to acclimate before the Game Changers World Championships takes place,” explained Designer Dan “penguin” Hardison. “The VALORANT character design team is constantly discussing the state of the Agent meta, and wanted to make some changes to sharpen some of our Agents and role definitions.
#VALORANT PATCH PATCH#
Note that these changes were all taken from the VALORANT 5.07 PBE Patch Notes and may not reflect Patch 5.07 once it hits live servers in a couple of weeks. This is a feature that has been increasingly requested as the number of the skins in the game increased.
#VALORANT PATCH SKIN#
Equipping a Random Favorite skin on a gun will give you a random skin from your selected favorites, including all of the variants that you own. On the less gameplay side of things, you can now set some gun skins as your Favorite. Skye’s Guiding Light will receive a rebalance, and KAY/O’s pop flash will receive some nerfs while his overhand flash receives buffs. On the other side of the coin, the Initiators Skye and KAY/O will have their effectiveness by themselves tuned down. Reyna and Yoru will receive some nice buffs on their respective blinds and flashes, with Reyna’s Leer no longer having a distance restriction and Yoru’s Blindside having a longer duration, among other changes. VALORANT’s Public Beta Environment, or PBE, updated to Patch 5.07 with changes to flashes and a feature that players have been requesting since release.