

Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. Alternatively, another gatling laser can be used in place of parts (a Repair check is still required).īack to Main Page → D20 Modern → Equipmentīack to Main Page → D20 Modern → Campaign Settings → Fallout → Equipment → Weapons → Energy Weapons

Repair: (Parts DC: 50 Parts Used: 15 Repair DC 30 Time: 1 day) A plasma caster can be repaired with mechanical parts with a Repair check.Craft: (Parts DC: 50 Parts Used: 20 Craft DC 35 Time: 60h) The plasma caster can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.

The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of bubbling green goop, but all armor, weapons, and equipment on the body remain undamaged. I feel like the Power Armour core drain to be useless for PvE but could potentially have uses in PvP. An industrial-grade plasma caster developed by Winchester Arms propels super-heated plasma down a superconducting barrel powered by Microfusion Cells. Wasn't ultracite ammo expensive to craft I don’t think there is a simply the best it’s more what you are looking for - more DMG, Better Hip-Fire, Power Armour Core drain or Superior Critical Hit.
